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	<title>UnderDark &#187; Gaming industry news</title>
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	<description>Gaming in the dark</description>
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		<title>Vista still lacks the gaming performance of XP</title>
		<link>http://www.underdark.cc/2007/09/21/vista-still-lacks-the-gaming-performance-of-xp/</link>
		<comments>http://www.underdark.cc/2007/09/21/vista-still-lacks-the-gaming-performance-of-xp/#comments</comments>
		<pubDate>Fri, 21 Sep 2007 16:07:40 +0000</pubDate>
		<dc:creator>felix</dc:creator>
				<category><![CDATA[Gaming industry news]]></category>

		<guid isPermaLink="false">http://www.underdark.cc/2007/09/21/vista-still-lacks-the-gaming-performance-of-xp/</guid>
		<description><![CDATA[Vista is way worst than Windows Xp based on performance of the system according to ZDnet test. They have builded a powerful gaming system and tested it on Vista and XP, and the results are that Vista is losing by a lot ! Anyway for better performance, all you need is to use the winagoat [...]]]></description>
			<content:encoded><![CDATA[<p>Vista is way worst than Windows Xp based on performance of the system according to ZDnet test. They have builded a powerful gaming system and tested it on Vista and XP,  and the results are that Vista is losing by a lot ! Anyway for better performance, all you need is to use the <a title="winagoat" href="http://www.maznetwork.com/winagoat/">winagoat</a> and than you are ok.  </p>
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		<title>Game ads in real time</title>
		<link>http://www.underdark.cc/2007/07/26/game-ads-in-real-time/</link>
		<comments>http://www.underdark.cc/2007/07/26/game-ads-in-real-time/#comments</comments>
		<pubDate>Thu, 26 Jul 2007 15:37:02 +0000</pubDate>
		<dc:creator>admin</dc:creator>
				<category><![CDATA[Gaming industry news]]></category>
<category>advertisements</category><category>advertisers</category><category>decade</category><category>ea</category><category>game</category><category>games</category><category>microsoft deal</category>
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		<description><![CDATA[Real as in streaming advertisements piped dynamically to games like EA&#8217;s forthcoming Madden 2008, NASCAR 2008, Tiger Woods PGA Tour 2008, NHL Hockey 2008, and Skate. An extension of Microsoft&#8217;s game ad company Massive Inc. (purchased by the Redmond software leviathan last year for $200 million), the new EA/Microsoft deal will allow advertisers to feed [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.underdark.cc/wp-content/uploads/2007/07/iga_qjgenth.jpg" alt="ads in game" /></p>
<p>Real as in streaming advertisements piped dynamically to games like EA&#8217;s forthcoming Madden 2008, NASCAR 2008, Tiger Woods PGA Tour 2008, NHL Hockey 2008, and Skate. An extension of Microsoft&#8217;s game ad company Massive Inc. (purchased by the Redmond software leviathan last year for $200 million), the new EA/Microsoft deal will allow advertisers to feed changeable ads live to virtual billboards or other promotional in-game constructs. Goodbye static, built-in, quickly outmoded huckstering, hello voguish virtual real estate with advertising space for sale by the hour, day, week, etc.</p>
<p>It&#8217;s working  by tracking the number of seconds players have seen an ad, and then switch it every 10 seconds. 10 seconds of ads view in a game would cost 10$, to be view by millions of players around the globe. Yeah, it&#8217;s more advertisements (and who needs those?), but it will also make car-driving video games much more &#8220;life like&#8221;, when you&#8217;re driving through town and the billboards are advertising things that are actually relevant, or at least produced in this decade.</p>
<p><span id="ctl00_MainContent_lblBody">&#8220;We&#8217;re thrilled to be EA&#8217;s trusted partner for dynamic in-game advertising for these products,&#8221; said Cory Van Arsdale, Massive Inc. CEO.  &#8220;The addition of EA&#8217;s leading titles to our network represents a tremendous opportunity for brands targeting the youth demographic and sends a clear message that in-game advertising has arrived as a compelling medium for marketers,&#8221; he added.</span></p>
<p>Yankee Group estimates indicate around $26 million was spent in 2006 on dynamic in-game advertising, with the number expected to rise up to $100 million before the end of the year &#8211; and up to $650 million within three years.  </p>
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